Difference between revisions of "Radio Customisation"

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The created pack will then appear in the user’s music list.
 
The created pack will then appear in the user’s music list.
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<span style="color:red;">''Please Note: Tracks need to be encoded, when they are uploaded to Two Point Hospital. As a result of this, they may take a few seconds before they can be played.''</span>
  
  

Revision as of 09:09, 1 May 2019

Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own audio files.

Please Note: Radio customisation is not, currently supported, on Linux operating system.

Accessing the music list

To access the music list, users will need to access their settings.

This can be done from the main menu:

Mainmenusettings.gif


Or it can be done in game:

Ingamesettings.gif


In settings, select the Audio tab and then the Edit button to access the Music List.

Audiotab.gif


From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.

Musiclistselection.gif


Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.

Shufflesequential.gif


Uploading music packs

Users can upload their customised music packs through the music list menu.

Selecting the large green plus button will open the “Create Music Pack” menu.

Createmusicpackbutton.jpg


Users can name their pack in the “Pack Name” box.

Namingpack.gif


Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.

Addnewtrack.jpg


Highlighting individual tracks will allow the user to edit the song title and artist title of that track.

Selectingtracks.gif


Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.

Createbutton.jpg


The created pack will then appear in the user’s music list.

Please Note: Tracks need to be encoded, when they are uploaded to Two Point Hospital. As a result of this, they may take a few seconds before they can be played.


Information to take note of:

Each music pack can contain a maximum number of 100 tracks. However, there is no limit on the amount of music packs the user can create.

The maximum duration, of supported audio files, is 10 minutes. Any tracks over ten minutes, will be cut down to the ten minute mark.

Currently the radio customisation feature only supports mp3 files.


Editing music packs

Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the Editbutton2.jpg button. This will open the “Update Music Pack” menu.

Updatemusicpack.gif


Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.

Press the update button to finish editing the music pack.

Updatebutton.jpg


Publishing Music Packs

Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the Editbutton2.jpg button next to the music pack they wish to publish.

Updatemusicpack.gif


Select the “Publish” button to open the “Share on Steam Workshop” menu.

Publishbutton.gif


The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the Openfilebrowser.png icon or by selecting the picture box.

Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.

Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.


Before uploading your content to the Steam Workshop, please ensure it does not contain any offensive content. We will not host content that contains such content.

Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.


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